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KeePassLib finally portable (but version 2.19)
Windows Store project stub
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157
ModernKeePassLib/Cryptography/Cipher/CipherPool.cs
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157
ModernKeePassLib/Cryptography/Cipher/CipherPool.cs
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/*
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KeePass Password Safe - The Open-Source Password Manager
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Copyright (C) 2003-2012 Dominik Reichl <dominik.reichl@t-online.de>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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using System;
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using System.Collections.Generic;
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namespace ModernKeePassLib.Cryptography.Cipher
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{
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/// <summary>
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/// Pool of encryption/decryption algorithms (ciphers).
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/// </summary>
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public sealed class CipherPool
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{
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private List<ICipherEngine> m_vCiphers = new List<ICipherEngine>();
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private static CipherPool m_poolGlobal = null;
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/// <summary>
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/// Reference to the global cipher pool.
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/// </summary>
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public static CipherPool GlobalPool
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{
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get
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{
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if(m_poolGlobal != null) return m_poolGlobal;
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m_poolGlobal = new CipherPool();
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m_poolGlobal.AddCipher(new StandardAesEngine());
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return m_poolGlobal;
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}
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}
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/// <summary>
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/// Remove all cipher engines from the current pool.
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/// </summary>
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public void Clear()
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{
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m_vCiphers.Clear();
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}
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/// <summary>
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/// Add a cipher engine to the pool.
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/// </summary>
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/// <param name="csEngine">Cipher engine to add. Must not be <c>null</c>.</param>
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public void AddCipher(ICipherEngine csEngine)
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{
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Debug.Assert(csEngine != null);
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if(csEngine == null) throw new ArgumentNullException("csEngine");
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// Return if a cipher with that ID is registered already.
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for(int i = 0; i < m_vCiphers.Count; ++i)
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if(m_vCiphers[i].CipherUuid.EqualsValue(csEngine.CipherUuid))
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return;
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m_vCiphers.Add(csEngine);
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}
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/// <summary>
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/// Get a cipher identified by its UUID.
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/// </summary>
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/// <param name="uuidCipher">UUID of the cipher to return.</param>
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/// <returns>Reference to the requested cipher. If the cipher is
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/// not found, <c>null</c> is returned.</returns>
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public ICipherEngine GetCipher(PwUuid uuidCipher)
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{
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foreach(ICipherEngine iEngine in m_vCiphers)
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{
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if(iEngine.CipherUuid.EqualsValue(uuidCipher))
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return iEngine;
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}
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return null;
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}
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/// <summary>
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/// Get the index of a cipher. This index is temporary and should
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/// not be stored or used to identify a cipher.
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/// </summary>
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/// <param name="uuidCipher">UUID of the cipher.</param>
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/// <returns>Index of the requested cipher. Returns <c>-1</c> if
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/// the specified cipher is not found.</returns>
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public int GetCipherIndex(PwUuid uuidCipher)
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{
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for(int i = 0; i < m_vCiphers.Count; ++i)
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{
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if(m_vCiphers[i].CipherUuid.EqualsValue(uuidCipher))
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return i;
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}
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Debug.Assert(false);
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return -1;
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}
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/// <summary>
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/// Get the index of a cipher. This index is temporary and should
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/// not be stored or used to identify a cipher.
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/// </summary>
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/// <param name="strDisplayName">Name of the cipher. Note that
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/// multiple ciphers can have the same name. In this case, the
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/// first matching cipher is returned.</param>
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/// <returns>Cipher with the specified name or <c>-1</c> if
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/// no cipher with that name is found.</returns>
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public int GetCipherIndex(string strDisplayName)
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{
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for(int i = 0; i < m_vCiphers.Count; ++i)
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if(m_vCiphers[i].DisplayName == strDisplayName)
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return i;
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Debug.Assert(false);
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return -1;
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}
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/// <summary>
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/// Get the number of cipher engines in this pool.
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/// </summary>
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public int EngineCount
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{
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get { return m_vCiphers.Count; }
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}
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/// <summary>
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/// Get the cipher engine at the specified position. Throws
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/// an exception if the index is invalid. You can use this
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/// to iterate over all ciphers, but do not use it to
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/// identify ciphers.
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/// </summary>
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/// <param name="nIndex">Index of the requested cipher engine.</param>
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/// <returns>Reference to the cipher engine at the specified
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/// position.</returns>
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public ICipherEngine this[int nIndex]
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{
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get
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{
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if((nIndex < 0) || (nIndex >= m_vCiphers.Count))
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throw new ArgumentOutOfRangeException("nIndex");
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return m_vCiphers[nIndex];
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}
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}
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}
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}
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