mirror of
https://github.com/wismna/ModernKeePass.git
synced 2025-10-03 15:40:18 -04:00
434 lines
18 KiB
C#
434 lines
18 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Input;
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using Windows.System;
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using Windows.UI.Core;
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using Windows.UI.Xaml;
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using Windows.UI.Xaml.Controls;
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using Windows.UI.Xaml.Navigation;
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namespace ModernKeePass.Common
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{
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/// <summary>
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/// NavigationHelper aids in navigation between pages. It provides commands used to
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/// navigate back and forward as well as registers for standard mouse and keyboard
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/// shortcuts used to go back and forward in Windows and the hardware back button in
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/// Windows Phone. In addition it integrates SuspensionManger to handle process lifetime
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/// management and state management when navigating between pages.
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/// </summary>
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/// <example>
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/// To make use of NavigationHelper, follow these two steps or
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/// start with a BasicPage or any other Page item template other than BlankPage.
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///
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/// 1) Create an instance of the NavigationHelper somewhere such as in the
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/// constructor for the page and register a callback for the LoadState and
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/// SaveState events.
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/// <code>
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/// public MyPage()
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/// {
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/// this.InitializeComponent();
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/// var navigationHelper = new NavigationHelper(this);
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/// this.navigationHelper.LoadState += navigationHelper_LoadState;
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/// this.navigationHelper.SaveState += navigationHelper_SaveState;
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/// }
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///
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/// private async void navigationHelper_LoadState(object sender, LoadStateEventArgs e)
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/// { }
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/// private async void navigationHelper_SaveState(object sender, LoadStateEventArgs e)
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/// { }
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/// </code>
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///
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/// 2) Register the page to call into the NavigationHelper whenever the page participates
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/// in navigation by overriding the <see cref="Windows.UI.Xaml.Controls.Page.OnNavigatedTo"/>
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/// and <see cref="Windows.UI.Xaml.Controls.Page.OnNavigatedFrom"/> events.
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/// <code>
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/// protected override void OnNavigatedTo(NavigationEventArgs e)
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/// {
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/// navigationHelper.OnNavigatedTo(e);
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/// }
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///
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/// protected override void OnNavigatedFrom(NavigationEventArgs e)
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/// {
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/// navigationHelper.OnNavigatedFrom(e);
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/// }
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/// </code>
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/// </example>
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[Windows.Foundation.Metadata.WebHostHidden]
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public class NavigationHelper : DependencyObject
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{
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private Page Page { get; set; }
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private Frame Frame => this.Page.Frame;
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/// <summary>
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/// Initializes a new instance of the <see cref="NavigationHelper"/> class.
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/// </summary>
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/// <param name="page">A reference to the current page used for navigation.
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/// This reference allows for frame manipulation and to ensure that keyboard
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/// navigation requests only occur when the page is occupying the entire window.</param>
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public NavigationHelper(Page page)
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{
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this.Page = page;
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// When this page is part of the visual tree make two changes:
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// 1) Map application view state to visual state for the page
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// 2) Handle hardware navigation requests
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this.Page.Loaded += (sender, e) =>
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{
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#if WINDOWS_PHONE_APP
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Windows.Phone.UI.Input.HardwareButtons.BackPressed += HardwareButtons_BackPressed;
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#else
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// Keyboard and mouse navigation only apply when occupying the entire window
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if (this.Page.ActualHeight == Window.Current.Bounds.Height &&
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this.Page.ActualWidth == Window.Current.Bounds.Width)
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{
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// Listen to the window directly so focus isn't required
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Window.Current.CoreWindow.Dispatcher.AcceleratorKeyActivated +=
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CoreDispatcher_AcceleratorKeyActivated;
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Window.Current.CoreWindow.PointerPressed +=
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this.CoreWindow_PointerPressed;
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}
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#endif
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};
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// Undo the same changes when the page is no longer visible
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this.Page.Unloaded += (sender, e) =>
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{
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#if WINDOWS_PHONE_APP
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Windows.Phone.UI.Input.HardwareButtons.BackPressed -= HardwareButtons_BackPressed;
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#else
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Window.Current.CoreWindow.Dispatcher.AcceleratorKeyActivated -=
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CoreDispatcher_AcceleratorKeyActivated;
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Window.Current.CoreWindow.PointerPressed -=
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this.CoreWindow_PointerPressed;
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#endif
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};
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}
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#region Navigation support
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RelayCommand _goBackCommand;
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RelayCommand _goForwardCommand;
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/// <summary>
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/// <see cref="RelayCommand"/> used to bind to the back Button's Command property
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/// for navigating to the most recent item in back navigation history, if a Frame
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/// manages its own navigation history.
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///
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/// The <see cref="RelayCommand"/> is set up to use the virtual method <see cref="GoBack"/>
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/// as the Execute Action and <see cref="CanGoBack"/> for CanExecute.
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/// </summary>
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public RelayCommand GoBackCommand
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{
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get
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{
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if (_goBackCommand == null)
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{
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_goBackCommand = new RelayCommand(
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() => this.GoBack(),
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() => this.CanGoBack());
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}
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return _goBackCommand;
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}
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set => _goBackCommand = value;
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}
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/// <summary>
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/// <see cref="RelayCommand"/> used for navigating to the most recent item in
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/// the forward navigation history, if a Frame manages its own navigation history.
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///
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/// The <see cref="RelayCommand"/> is set up to use the virtual method <see cref="GoForward"/>
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/// as the Execute Action and <see cref="CanGoForward"/> for CanExecute.
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/// </summary>
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public RelayCommand GoForwardCommand
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{
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get
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{
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if (_goForwardCommand == null)
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{
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_goForwardCommand = new RelayCommand(
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() => this.GoForward(),
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() => this.CanGoForward());
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}
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return _goForwardCommand;
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}
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}
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/// <summary>
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/// Virtual method used by the <see cref="GoBackCommand"/> property
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/// to determine if the <see cref="Frame"/> can go back.
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/// </summary>
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/// <returns>
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/// true if the <see cref="Frame"/> has at least one entry
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/// in the back navigation history.
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/// </returns>
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public virtual bool CanGoBack()
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{
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return this.Frame != null && this.Frame.CanGoBack;
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}
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/// <summary>
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/// Virtual method used by the <see cref="GoForwardCommand"/> property
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/// to determine if the <see cref="Frame"/> can go forward.
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/// </summary>
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/// <returns>
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/// true if the <see cref="Frame"/> has at least one entry
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/// in the forward navigation history.
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/// </returns>
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public virtual bool CanGoForward()
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{
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return this.Frame != null && this.Frame.CanGoForward;
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}
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/// <summary>
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/// Virtual method used by the <see cref="GoBackCommand"/> property
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/// to invoke the <see cref="Windows.UI.Xaml.Controls.Frame.GoBack"/> method.
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/// </summary>
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public virtual void GoBack()
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{
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if (this.Frame != null && this.Frame.CanGoBack) this.Frame.GoBack();
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}
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/// <summary>
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/// Virtual method used by the <see cref="GoForwardCommand"/> property
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/// to invoke the <see cref="Windows.UI.Xaml.Controls.Frame.GoForward"/> method.
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/// </summary>
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public virtual void GoForward()
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{
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if (this.Frame != null && this.Frame.CanGoForward) this.Frame.GoForward();
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}
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#if WINDOWS_PHONE_APP
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/// <summary>
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/// Invoked when the hardware back button is pressed. For Windows Phone only.
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/// </summary>
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/// <param name="sender">Instance that triggered the event.</param>
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/// <param name="e">Event data describing the conditions that led to the event.</param>
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private void HardwareButtons_BackPressed(object sender, Windows.Phone.UI.Input.BackPressedEventArgs e)
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{
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if (this.GoBackCommand.CanExecute(null))
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{
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e.Handled = true;
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this.GoBackCommand.Execute(null);
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}
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}
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#else
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/// <summary>
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/// Invoked on every keystroke, including system keys such as Alt key combinations, when
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/// this page is active and occupies the entire window. Used to detect keyboard navigation
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/// between pages even when the page itself doesn't have focus.
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/// </summary>
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/// <param name="sender">Instance that triggered the event.</param>
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/// <param name="e">Event data describing the conditions that led to the event.</param>
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private void CoreDispatcher_AcceleratorKeyActivated(CoreDispatcher sender,
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AcceleratorKeyEventArgs e)
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{
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var virtualKey = e.VirtualKey;
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// Only investigate further when Left, Right, or the dedicated Previous or Next keys
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// are pressed
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if ((e.EventType == CoreAcceleratorKeyEventType.SystemKeyDown ||
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e.EventType == CoreAcceleratorKeyEventType.KeyDown) &&
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(virtualKey == VirtualKey.Left || virtualKey == VirtualKey.Right ||
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(int)virtualKey == 166 || (int)virtualKey == 167))
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{
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var coreWindow = Window.Current.CoreWindow;
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var downState = CoreVirtualKeyStates.Down;
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bool menuKey = (coreWindow.GetKeyState(VirtualKey.Menu) & downState) == downState;
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bool controlKey = (coreWindow.GetKeyState(VirtualKey.Control) & downState) == downState;
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bool shiftKey = (coreWindow.GetKeyState(VirtualKey.Shift) & downState) == downState;
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bool noModifiers = !menuKey && !controlKey && !shiftKey;
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bool onlyAlt = menuKey && !controlKey && !shiftKey;
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if (((int)virtualKey == 166 && noModifiers) ||
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(virtualKey == VirtualKey.Left && onlyAlt))
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{
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// When the previous key or Alt+Left are pressed navigate back
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e.Handled = true;
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this.GoBackCommand.Execute(null);
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}
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else if (((int)virtualKey == 167 && noModifiers) ||
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(virtualKey == VirtualKey.Right && onlyAlt))
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{
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// When the next key or Alt+Right are pressed navigate forward
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e.Handled = true;
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this.GoForwardCommand.Execute(null);
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}
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}
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}
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/// <summary>
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/// Invoked on every mouse click, touch screen tap, or equivalent interaction when this
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/// page is active and occupies the entire window. Used to detect browser-style next and
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/// previous mouse button clicks to navigate between pages.
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/// </summary>
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/// <param name="sender">Instance that triggered the event.</param>
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/// <param name="e">Event data describing the conditions that led to the event.</param>
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private void CoreWindow_PointerPressed(CoreWindow sender,
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PointerEventArgs e)
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{
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var properties = e.CurrentPoint.Properties;
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// Ignore button chords with the left, right, and middle buttons
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if (properties.IsLeftButtonPressed || properties.IsRightButtonPressed ||
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properties.IsMiddleButtonPressed) return;
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// If back or foward are pressed (but not both) navigate appropriately
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bool backPressed = properties.IsXButton1Pressed;
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bool forwardPressed = properties.IsXButton2Pressed;
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if (backPressed ^ forwardPressed)
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{
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e.Handled = true;
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if (backPressed) this.GoBackCommand.Execute(null);
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if (forwardPressed) this.GoForwardCommand.Execute(null);
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}
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}
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#endif
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#endregion
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#region Process lifetime management
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private String _pageKey;
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/// <summary>
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/// Register this event on the current page to populate the page
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/// with content passed during navigation as well as any saved
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/// state provided when recreating a page from a prior session.
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/// </summary>
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public event LoadStateEventHandler LoadState;
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/// <summary>
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/// Register this event on the current page to preserve
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/// state associated with the current page in case the
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/// application is suspended or the page is discarded from
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/// the navigaqtion cache.
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/// </summary>
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public event SaveStateEventHandler SaveState;
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/// <summary>
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/// Invoked when this page is about to be displayed in a Frame.
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/// This method calls <see cref="LoadState"/>, where all page specific
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/// navigation and process lifetime management logic should be placed.
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/// </summary>
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/// <param name="e">Event data that describes how this page was reached. The Parameter
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/// property provides the group to be displayed.</param>
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public void OnNavigatedTo(NavigationEventArgs e)
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{
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var frameState = SuspensionManager.SessionStateForFrame(this.Frame);
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this._pageKey = "Page-" + this.Frame.BackStackDepth;
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if (e.NavigationMode == NavigationMode.New)
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{
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// Clear existing state for forward navigation when adding a new page to the
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// navigation stack
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var nextPageKey = this._pageKey;
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int nextPageIndex = this.Frame.BackStackDepth;
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while (frameState.Remove(nextPageKey))
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{
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nextPageIndex++;
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nextPageKey = "Page-" + nextPageIndex;
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}
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// Pass the navigation parameter to the new page
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if (this.LoadState != null)
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{
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this.LoadState(this, new LoadStateEventArgs(e.Parameter, null));
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}
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}
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else
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{
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// Pass the navigation parameter and preserved page state to the page, using
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// the same strategy for loading suspended state and recreating pages discarded
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// from cache
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if (this.LoadState != null)
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{
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this.LoadState(this, new LoadStateEventArgs(e.Parameter, (Dictionary<String, Object>)frameState[this._pageKey]));
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}
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}
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}
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/// <summary>
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/// Invoked when this page will no longer be displayed in a Frame.
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/// This method calls <see cref="SaveState"/>, where all page specific
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/// navigation and process lifetime management logic should be placed.
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/// </summary>
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/// <param name="e">Event data that describes how this page was reached. The Parameter
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/// property provides the group to be displayed.</param>
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public void OnNavigatedFrom(NavigationEventArgs e)
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{
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var frameState = SuspensionManager.SessionStateForFrame(this.Frame);
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var pageState = new Dictionary<String, Object>();
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if (this.SaveState != null)
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{
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this.SaveState(this, new SaveStateEventArgs(pageState));
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}
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frameState[_pageKey] = pageState;
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}
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#endregion
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}
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/// <summary>
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/// Represents the method that will handle the <see cref="NavigationHelper.LoadState"/>event
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/// </summary>
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public delegate void LoadStateEventHandler(object sender, LoadStateEventArgs e);
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/// <summary>
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/// Represents the method that will handle the <see cref="NavigationHelper.SaveState"/>event
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/// </summary>
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public delegate void SaveStateEventHandler(object sender, SaveStateEventArgs e);
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/// <summary>
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/// Class used to hold the event data required when a page attempts to load state.
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/// </summary>
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public class LoadStateEventArgs : EventArgs
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{
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/// <summary>
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/// The parameter value passed to <see cref="Frame.Navigate(Type, Object)"/>
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/// when this page was initially requested.
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/// </summary>
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public Object NavigationParameter { get; private set; }
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/// <summary>
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/// A dictionary of state preserved by this page during an earlier
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/// session. This will be null the first time a page is visited.
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/// </summary>
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public Dictionary<string, Object> PageState { get; private set; }
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/// <summary>
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/// Initializes a new instance of the <see cref="LoadStateEventArgs"/> class.
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/// </summary>
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/// <param name="navigationParameter">
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/// The parameter value passed to <see cref="Frame.Navigate(Type, Object)"/>
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/// when this page was initially requested.
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/// </param>
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/// <param name="pageState">
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/// A dictionary of state preserved by this page during an earlier
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/// session. This will be null the first time a page is visited.
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/// </param>
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public LoadStateEventArgs(Object navigationParameter, Dictionary<string, Object> pageState)
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: base()
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{
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this.NavigationParameter = navigationParameter;
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this.PageState = pageState;
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}
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}
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/// <summary>
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/// Class used to hold the event data required when a page attempts to save state.
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/// </summary>
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public class SaveStateEventArgs : EventArgs
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{
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/// <summary>
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/// An empty dictionary to be populated with serializable state.
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/// </summary>
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public Dictionary<string, Object> PageState { get; private set; }
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/// <summary>
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/// Initializes a new instance of the <see cref="SaveStateEventArgs"/> class.
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/// </summary>
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/// <param name="pageState">An empty dictionary to be populated with serializable state.</param>
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public SaveStateEventArgs(Dictionary<string, Object> pageState)
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: base()
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{
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this.PageState = pageState;
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}
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}
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}
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